- Employs a mentor-based approach with an emphasis on both traditional scholarship and creative innovation.
- Students’ research activities encompass many different kinds of art and media creation with an emphasis on new media.
- Highly interdisciplinary programme - Students’ research deploys methodologies from the sciences, humanities and social sciences.
- Current full-time PhD students are funded either through the Hong Kong PhD Fellowships or by studentships.
If you are a strong candidate, we encourage you to apply to the Hong Kong PhD Fellowship Scheme (HKPFS).
Deadline: Early December (12:00 noon Hong Kong time)
Examples of Hong Kong PhD Fellowship recipients:
|Kay Beadman||Huang Chen||Daniel Eckhoff|
|Janina Hoth||Mankun Liu||Aki Nagasaka|
|Megan Marie Olinger||Olga Timurgalieva|
For normal studentship application:
Deadline: Early December
Applications received after the deadline may be considered on a space-available basis.
The School’s interdisciplinary research activities encompass and combine all aspects of art and new media creation, incorporating methodologies based in the sciences, the humanities, or both: multimedia technology, video and image computing, distributed mobile computing and wireless networking, artificial intelligence and data management systems, software engineering and internet applications, multimodal interface design, interactive and embodied media, virtual and augmented reality, the cinematic arts, photography, computer graphics and animation, musical composition and performance, sound art, installation arts, game design, physical computing, digital cultural heritage, and historical, theoretical, and critical analyses of all of these areas, including ethical, social and aesthetic implications of emerging technologies on art and new media creation.
Potential Supervisors and Their Research Interests
Poetics and aesthetics of film Film theory and the philosophy of film History of cinema Indian cinema and culture Literature and film Gender, sexuality, and cinema Melodrama and religion
Participative media Video art and interactivity Virtual and augmented Reality Aesthetics of new media Media art archeology Interactive animation and graphics Art criticism Smart cities Contemporary art and new media Critical theory Generative and behavioral design Emotion in new media practice Immersive and urban installation Interdisciplinary practices Interface from UI to brain/computer interaction Urban and tactical media Urban screen and critical fusion Symbolic and dynamic mapping Non-linear and new narratives
Art & Science related projects New Media Art (in particular "device art") Media Arts "under the sun" (using physical principles - water, air, etc) Physics/Biology inspired engineering and art New displaying technology & paradigms (ambient, minimal, laser projection, etc) Robotics, distributed robotics and art (nano robots, swarming robots, distributed intelligence) Human Computer Interaction and Interfaces (in particular applications in rehabilitation and medicine) Augmented Materiality (new forms of 3d printing, smart materials, living architecture, etc) Augmented Reality (in particular "spatial" AR, like dynamic projection mapping) Interfaces for augmented expression (music, drawing, etc) Physical Computing Internet of Things (IoT), Ubiquitous Computing, Smart Cities and their impact on society Embedded Machine Learning and AI ("A-IoT") Cognitive Sciences related projects Wearables
Computational creativity and post-anthropocentric forms of creativity Creative software infrastructures and cloud computing Analog-digital archives and the creative act Instruments and instrumentalities in new media arts, soundart, electronic music and digital games Software studies Philosophies of new media and of the creative act: mewmaterialism, media ecology, process philosophy and radical empiricism Cultural/creative industries and underground artistic cultures; spaces and places of cultural/creative work
Theories and practices of visual ethnography Media representation and culture
Computer graphics Human-computer interaction
Abstract animation and visual music Narrative and meaning in the abstract moving image Audio-visual performance and VJ culture Theories and practices of audio-visual installation and expanded cinema Sound-image relationships and synaesthesia Digital and analogue sound and image processing Experimental film, artists' moving image, video art, new media art
Social and political implications of networked and computational technologies Algorithms and their impact on human values Creative coding Generative literature
Philosophy of Technology Modern and Contemporary European Philosophy Neo/New Confucianism Aesthetics History of cybernetics Media Theory Digital Studies Artificial Intelligence
Sonic Art Sound Art Sound and Image Media Art Experimental Music Sonification Ambisonics/Spatial Audio Field Recording Visual Music Immersive Algorithm Creative Coding Sound Studies
Digital Craftsmanship Interdisciplinary Practices Practice-Based Research Architecture & Spatial Design New Media, Installation, Sculpture & Object Art Critical Making3D Printing
Media archaeology Historiography and current trend in contemporary and media art Image theories Documentation and expanded documentary Visual ethnography Experimental imaging and socially engaged art practices
Emerging 3D display technologies Augmented/Virtual reality Robotics
Computer graphics Human-computer interaction 3D modeling Digital fabrication Applied perception Sketch-based user interfaces Tangible user interfaces
Human-machine interaction Robotics Virtual reality Social computing Fashion technology Multimedia performance Machine perceptionTangible interactionsSculptureImmersive filmmakingSpeculative designDesigning for influenceTechnology for social goodInteractive projectionComputer visionMachine learningNeuro technologyMedia Art Installation
Philosophy of computer games and new media art Technological materialities of computer games Human/technology relations in new media art Playable media
Sound Art Music Composition Perception Psychoacoustics Sonification Multimedia Soundscape
Human-computer Interaction Interactive Surfaces and Spaces Augmented Reality and Virtual Reality Physical Computing Urban Computing and Community Engagement Voice User Interface
Dr Elke Evelin Reinhuber
Expanded Photography Performance to Camera Digital representation of Cultural Heritage Participatory Art Stereoscopic and Immersive Media Art and ecology/Sustainable Art Narrative strategies in creative media
Computational or algorithmic cinema studies Generative art Computational art Art and technology Game studies and ludology Philosophy of new media
Augmented Reality Human-Computer Interaction Computer Graphics Computer Vision Haptics 3D User Interfaces Visualization
Freedom of expression Media Freedom Media Law and Policies Artistic Rights and Freedoms Digital Piracy Regulation of Creative Industries Entertainment Law and Policies Copyright Law and Policies Music Law and Policies Access to Information
Independent documentary: theory and practice Female directors and women’s cinema History of Chinese intellectuals Visual storytelling and narrative techniques
Computer Vision (structure from motion) Deep Learning (inverse problems and generative models)Computer Graphics (sampling and light transport) Image ProcessingHigh-performance computing
Art and ecology (such as political ecology, climate change, environmental justice, nonhumans, farming, ecological interpretation of premodern art, ecologizing museums, etc.)
Human-computer Interaction Interface design Mobile/Wearable interaction Tangible user interface Child-computer Interaction 3D Printing
Enquiry – SCM General Office:
Dr. Bo ZHENG - Research Degree Coordinator: