Phd Students

Research Area(s)
  • Visual culture and the representation of mixed race identity in Hong Kong

Research Area(s)
  • Interactive Modeling

Research Area(s)
  • The Impact of Interaction Design on Future Museums

Research Area(s)
  • Human-Computer Interaction and Artificial Intelligence

Research Area(s)
  • Sketch-based Interfaces for Creativity Support

Research Area(s)
  • Digital materiality in Chinese grapheme based digital art

Research Area(s)
  • Understanding the White Wolf: a Model for the Study of Narrative Games

Research Area(s)
  • Collaborative Practices
  • Collective Aesthetics in Digital Art

Research Area(s)
  • Beyond Liveness: Mind
  • Body and Machine in the Project of Digital Music Making

Research Area(s)
  • Botanical Illustrations
  • Ecology in Late Imperial China

Research Area(s)
  • DIY electronics: the art of revealing hidden processes
  • Systems of computation

Research Area(s)
  • Binary Opposition Theory: Visual Experience of Design Philosophical and Aesthetic in AR Technology

Research Area(s)
  • Immanent Sentience: On Animality and Technicity from the Perspective of Information-Processing

Research Area(s)
  • New Spaces of Shenzhen: An analytical examination of the artistic
  • Curatorial discourses in the art spaces of Shenzhen

Research Area(s)
  • Virtual and Augmented Reality (VR/AR)
  • User Interface(UI)
  • Human-Computer Interaction(HCI)

Research Area(s)
  • eSports Development
  • Gamification for Green IS
  • Game-based Learning
  • Mobile Social Media Popularity

Research Area(s)
  • Art, Farming and Land in the Global Neoliberal Era

Research Area(s)
  • Artificial Intelligence Technology Adoption and Use
  • Social and Psychological Impact of New Media
  • Mobile Gaming

Research Area(s)
  • Understanding Fame Online
  • A Study of Chinese Internet Celebrities on Social Media Platforms

Research Area(s)
  • Augmented Reality Narratives for Post-Traumatic Stress Disorder

Research Area(s)
  • Film Studies and Cultural Studies

Research Area(s)
  • Ecological Engagement in Chinese Contemporary Art

Research Area(s)
  • Augmented Reality in STEM/STEAM
  • Senior High School Education at this moment

Research Area(s)
  • Augmented Reality in STEM/STEAM
  • Senior High School Education at this moment

Research Area(s)
  • Developing an Evaluation Framework for Educational Purposes for Multimedia in Museums

Research Area(s)
  • Artificial Consciousness in Postmedia Art

Research Area(s)
  • Immersive and Real-time Media
  • Aesthetics, Affordances, Limitations and Cultural Impact

Research Area(s)
  • Interactive Documentary Storytelling

Research Area(s)
  • Investigation on Hybrid Communities Existing in Hokkaido

Research Area(s)
  • Virtual Psychotechnics: Simulating the Visual Phenomenology of Hallucination with Augmented Reality

Research Area(s)
  • Reclaiming Recognition: Enacting Facial Recognition Technology to Claim Rights and Identity

Research Area(s)
  • Filming epiphytes: the aesthetics of multispecies cohabitation

Research Area(s)
  • New media art in the contemporary context of east asian cultural tradition

Research Area(s)
  • New Materialist approaches to Art and Science

Research Area(s)
  • Women Filmmakers : Female Script Writers in Hong Kong

Research Area(s)
  • Surplus Reality: The Blackbox of Image Technology Through Geopolitic Perspective

Research Area(s)
  • Volumetric Display Using Robot Arms based on Projection Mapping

Research Area(s)
  • Viral Machines: The Role of Viral Media in the History of Socially Engaged Art

Research Area(s)
  • Graphic pattern analysis
  • Sketch analysis
  • Image synthesis

Research Area(s)
  • Tinkering "nature": biotechnological art from a posthumanist perspective

Research Area(s)
  • How machines see the world: Understanding how machine vision affects our way of perceiving, thinking and designing the world

Research Area(s)
  • User-centric Approach Applied to Passive Human Behavior Detecting in Adaptive Interactive System

Research Area(s)
  • Augmented Reality Remote Interaction System

Research Area(s)
  • The Reception of Hollywood Melodrama in China before 1949

Research Area(s)
  • Emergent Economies in Art and Technology

Research Area(s)
  • Transnational Filmmaking and Distribution: Action Research on Hong Kong Independent Film

Research Area(s)
  • Tangible and Mobile Interaction for Animation

Research Area(s)
  • Underground "Deconstructed" Club Music and Its Online Community

Research Area(s)
  • Sketch Understanding
  • 3D Rendering

Research Area(s)
  • Power of Word: Slogans in Chinese Contemporary Art

Research Area(s)
  • The Shapes of Emotions: Using 3-D Shapes to Represent Emotions Aroused by Social Media Pictures

Research Area(s)
  • Moving Image
  • Social Assemblage in Mainland China