The School of Creative Media supports
interdisciplinary research into digital media at the boundaries
of art, science, and the humanities. SCM seeks to expand the
frontiers of inquiry and creativity in the imaginative and
practical uses of digital technologies and digital media.
Faculty research human-computer interaction, AR, VR and
Immersive Media, the philosophy, culture and social functions of
technology, and media forms like film and games, and they are
engaged in wide range of new media arts practices in software
art, computer animation, physical computing, 3D printing, and
film, photography and video installation.
HIGHLIGHTED RESEARCH
SCM RESEARCH AREAS
Smart City
"Smart City" is a multidisciplinary research objective that uses technology to develop innovative solutions to address urban development in ways that are climate sensitive, environmentally sustainable, and maintain a high quality of life.
SCM faculty research engages the smart city through urban media and environmental art, as well as in research on the social and environmental impact of digital technologies.
Eyes-free Smartwatches Impression Machine AIFNet Cymatics Ground TipText Stereoscopic Laser Graphics Contemplative Technologies: Meditation, Visualization and Virtual Reality Laser Sensing Display GestOnHMD Augmented Reality to treat Post-traumatic Stress Disorder Radiant Soma HK ESCAPE VIEWS, PANOPTICAL MEMORIES ProGesAR Viva Voce Reverse Panopticon Cognitive and Perceptual Effects of Augmented Reality
Digital Society
"Digital Society" seeks to "understand the relationship between technology and society" in a context where digital technologies are having a transformative impact on the way we live.
SCM faculty research fosters digital accessibility for all members of the community, explores the impact of computational algorithms and applications on society, and transforms the ways in which we engage with computational technology through physical computing.
Dialogic Eyes-free Smartwatches Impression Machine AIFNet Transnational Networks of Cinema and Digital Media in Asia TipText Errant version 2: The Kinetic Propensity of Images Spectre Digital Craft - Chinese Ceramics GestOnHMD Deep Archetypes: Meditation on Violence Big Dada Hidden Networks The South Korean Film and Media Industry ProGesAR
Brain
"Brain" is an interdisciplinary field that explores the ways in which the human brain and the computer can model one another, and seeks to develop new forms of interaction between the human brain and the computer in order to realize the full potential of human-computer interface.
SCM faculty research develops and applies brain-computer interface in art and design.
Power Chess Cymatics Ground Perception and Play in Social Robotics Groups Stereoscopic Laser Graphics Laser Sensing Display Augmented Reality to treat Post-traumatic Stress Disorder Virtual and Augmented Environments in Collaborative Experience Gestures and Tools for Human-Machine Collaboration Viva Voce Reverse Panopticon Cognitive and Perceptual Effects of Augmented Reality
Matter
"Matter" consists in "the interdisciplinary study of matter in its various forms." The objective is to integrate science, engineering, and technology towards the common endeavor of developing practical applications for new materials.
SCM faculty research focuses upon the innovation and use of smart materials in creative practice.
One Health
With globalization and the spread of human beings into every corner of the world, human health and animal health have become interdependent. "One Health" research at CityU consists of "interdisciplinary, problem-based research collaborations" that take a holistic approach to public health within the overall environmental ecosystem.
SCM faculty are engaged in research collaborations with the College of Veterinary Medicine and Life Sciences on the development of digital applications in animal health.
Animation
SCM has a strong tradition in both mainstream and independent animation. Faculty have expertise in visual effects and have developed a strong research culture in the theory and practice of abstract animation.
Film, Video, & Photography
Zheng Bo, Phoebe Man, Ip Yuk Yiu, Lee Sangjoon, Elke Reinhuber, Phil Shek, Louisa Wei, Stanley Kwan, Lei Qinyuan, Charles Chan
SCM has a strong tradition in the practice of photography, especially in the expanded field of mixed media installation. Equally important is creative practice in independent and experimental film making and video art, which intersects with new media art and installation.
HCI & Computer Graphics
Zhao Shengdong, Manfred Lau, Can Liu, Kening Zhu, Lei Qinyuan, Zhang Xiaoyu
SCM has developed into a leading Human Computer Interaction (HCI) and Computer Graphics research center in the region. SCM faculty and a cluster of postgraduate students research novel human-machine interfaces including single-digit mobile screen interaction techniques, interactive technologies for the elderly and disabled, child-friendly interfaces, voice-based interfaces, and innovative forms of AR and VR interactivity, while computer graphics research focuses on 2D to 3D content creation tools and 3D modelling and fabrication.
Media Theory & Cultural Studies
Richard Allen, Chris Wagner, Yuk Hui, Hector Rodriguez, Olli Tapio Leino, Louisa Wei, Jamie Zhao
In support of the practice-based orientation of the School, faculty research widely in the fields of media and cultural studies using both humanities and social sciences approaches. Research areas include, the philosophy and cultures of technology, film studies, game studies, social media, law and media, and the sociology of everyday life, with a significant emphasis on Chinese and Hong Kong media and cultures.
New Media Art & Installation
Ip Yuk Yiu, Hector Rodriguez, Miu-Ling Lam, Tobias Klein, PerMagnus Lindborg, Ryo Ikeshiro, Koala Yip.
New Media Art and Installation lies
at the core of SCM’s faculty
practice intersecting technological
innovation with artistic creativity
to create prize winning work that is
at the leading edge of contemporary
new media art practice. Faculty
engage interactive and immersive
art, brain-computer interface,
computer graphic art, fog
projection, software art, sound art,
mixed media art, AR and VR
installation, data visualization and
sonification, and 3D printing
craftmanship, and multimedia
performance among other activities.
Physical Computing & Fabrication
Kening Zhu, Can Liu, Tobias Klein, RAY LC, Victor Leung
Physical computing—the making of
smart objects in art and design—is
assuming increasing importance as
our researches extend the boundaries
of what constitutes art and
challenge the distinctions between
art and design objects. Our faculty
are engaged in the creation of a
multiplicity of experimental objects
from smart screen displays, robotic
sculptures, and spatially
interacting physical computing
systems, to wearables and prosthetic
devices. Research on Digital
fabrication involves 3D printing
inspired by traditions of decorative
art, the physical transformation of
3D substrates, and laser
printing.
Playable Media
Ryan Lam, Dick Thung, Olli Tapio Leino, Chris Wagner, Jussi Holopainen
Faculty are engaged in a wide range
of playable media and game design
research which is supported by
sustained inquiry into the
existential conditions of game play
and well as social science research
into the value and satisfaction
derived by gameplayers from
gaming.
Socially & Ecologically Engaged Art
Phoebe Man, Zheng Bo, Elke Reinhuber
Faculty of the School engage in a very wide variety of socially engaged art practice, ranging from participatory art installations involving victims of domestic and sexual abuse to interventionist software which challenges the web-based data collection practices of advertizers. Eco-art based research practice is of growing importance to SCM among both faculty and research students, and it forms part of a research and teaching collaboration with the Shared Campus Initiative (https://shared-campus.com/)
Software Art, Machine Learning & AI
Hector Rodriguez, Miu Ling Lam, Zhang Xiaoyu
Software art practices engage both image-based media and natural language processing and our faculty are actively engaged in the development and deployment of AI and Machine Learning protocols in the creation of new media and software art. Often works using machine learning are used to reflect upon the uses and abuses of machine learning in society as whole and thus are linked to forms of social engagement. In this connection, SCM is hosting the second of a Bi-Annual conference Art Machines 2: International Symposium on Machine Learning and Art (https://www.cityu.edu.hk/artmachines2/)
Sound Art
PerMagnus Lindborg, Ryo Ikeshiro, Charles Chan
Sound cuts across a range of research and curriculum practices at SCM. Research is conducted in sound perception in multi-modal environments, environmental data sonification, multi-channel sound installation and projection, interactive sound installation, electronic music, and in musique concrète and field recording.
Centre for Applied Computing and Interactive Media (ACIM)The Centre for Applied Computing and Interactive Media supports research at the intersection between computation, new technologies, and media art. It’s resources include a motion capture studio, a black box fabrication lab, and Gallery 360, an immersive, interactive 360 display environment. |