Rem RunGu Lin | Embodied Brainmedia: The Entanglement of Media, Brains and Bodies

Seminar
09 Oct 2024
2:00 pm - 3:00 pm
Conducted in English and in hybrid mode
M6058, L6, Run Run Shaw Creative Media Centre, City University of Hong Kong
Free admission. No prior registration is required.
Embodied Brainmedia seminar poster

[4 October 2024] The seminar has been moved to 9 October, 2:00 pm at M6058, CMC.


Zoom link: https://cityu.zoom.us/j/82440047987

Hosted by: Prof. Can Liu, School of Creative Media, CityUHK.


Abstract

For decades, artists have delved into the complex relationship between brain and media, exploring how they interact to shape communication, control, and awareness. The pioneering works of Alvin Lucier and David Rosenboom in the 1960s laid the foundation for what Flora Lysen later termed brainmedia—dynamic systems emerging from the fusion of human cognition and media. Today, with the rise of artificial intelligence, particularly large language models like GPT, we see a shift in agency. These intelligent machines, often operating unnoticed, influence our thoughts and creativity, raising questions about our evolving relationship with technology. Are we facing what Heidegger described as "enframing", or is there potential for new artistic exploration? This raises a radical question: What role does the human body play in an age of machine creativity? Will we become what Pat described as a "Ghost Shell", or part of what Homewood called “entangled assemblages?” I propose "Embodied Brainmedia", a new model inspired by Flora Lysen’s concept of brainmedia and Merleau-Ponty’s embodiment theories, challenging us to reconsider the entanglement of brains, bodies, and media.

Biography

Rem RunGu Lin, a digital artist, researcher, and technologist with a master’s degree from MIT, currently a PhD candidate in Computational Media and Art at HKUST (GZ). His work explores the intersections of embodied interaction, brainmedia, and entangled HCI, blending research with creative practice. His current research focuses on three key areas: Media as Art, exploring how media theory and emerging technologies can be applied to design and art to augment creative practices; Human as Media, investigating the entanglement of media, brains, and bodies, and how this dynamic system can inspire new forms of perception, cognition, and communication; and Space as Media, extending the concept of human-machine-space symbiosis through spatial computing to create immersive, interactive spatial entities. His paper was published in SIGGRAPH, LEONARDO, SIGGRAPH Asia, VCIBA, ISEA, IEEE VIS AP, CHI PLAY and VINCI. His artworks were exhibited in ISEA Creative Work, DIGITAL ART CHINA, SIGGRAPH ASIA XR, Ars Electronica, IEEE VIS AP Art Gallery, VINCI Art Gallery, R.A.W.!, Bi-City Biennale of Urbanism/Architecture, Shenzhen Light Art Museum, etc.