Beyond Game Mechanics
Seminar
08 Oct
09 Oct 2025
(8 Oct) 10:00 am - 5:00 pm
(9 Oct) 10:00 am - 3:40 pm M6058, L6, Run Run Shaw Creative Media Centre, City University of Hong Kong
Free admission. Online pre-registration is required.
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Welcome
“Game mechanics” is a frequently referenced yet contested term in game studies. There have been some efforts to define it, of which perhaps the most widely known is Sicart’s (2008) definition of game mechanics as “methods invoked by agents interacting with the game world.” The term has also been explored for its tangled relationship to game rules as well as narrative, while for certain game genres (e.g. MOBAs, FPSs, Soulslike) it can refer to the player’s ability to complete game tasks that involve a non-trivial amount of manual dexterity. Despite its ubiquitous usage, the question of what exactly is a game mechanic persists, yet no one is under any doubt of their importance to games: Adams and Dormans (2009) write in the opening chapter of their book that “game mechanics are the rules, processes, and data at the heart of a game” (emphasis added, p. 1).
The “Beyond Game Mechanics” Seminar seeks to bring together game researchers and practitioners to the School of Creative Media at the City University of Hong Kong for a playful and enlightening discussion of game mechanics. The seminar is free of charge and open to students and researchers interested in the study of games. However, seats are limited so pre-registration is strictly required. Please register early, latest by 6th October 2025, via this link: https://forms.gle/4A7tgtns8QDSebAC6
The seminar takes place at room M6058 (6th floor), Run Run Shaw Creative Media Centre, 18 Tat Hong Avenue, Kowloon Tong, Hong Kong. If you have any questions, you can contact the organizers at gamemechanics25@gmail.com.
Program
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Wednesday October 8 2025 |
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10:00 - 10:30 |
Yahuai Lu |
Beyond Authenticity Game Mechanics as Subtle Channels of Historical Sensibility and Indicators of Historiographical Transformation in Pentiment |
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10:35 - 11:05 |
Morgan Hao Yu |
From Wuxia to Cultivation Games: The Ludic Integration of Daoist Cosmology |
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11:05 - 11:30 |
Coffee Break |
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11:30 - 12:00 |
Leon Xiao |
It actually doesn’t matter what a ‘game mechanic’ is? A cynical loot box policy perspective |
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12:05 - 12:35 |
Jussi Holopainen, Miikka Junnila |
Survey of lockpicking game mechanics |
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12:40 - 2:00 |
Lunch |
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2:00 - 2:30 |
Dora Zhang |
Beyond Replayability: Multiple Playthrough Mechanics as Narrative and Affective Devices in the Nier Series |
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2:35 - 3:05 |
Sylvain Payen |
Beyond Action: Freeze Frames an Affective Grammar of Play. Historical Perspective. |
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3:05 - 3:30 |
Coffee Break |
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3:30 - 5:00 |
Paweł Grabarczyk |
Should we worry about game mechanics? |
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Thursday October 9 2025 |
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10:00 - 10:30 |
Espen Aarseth |
Do Game Mechanics Exist? |
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10: 35 - 11:05 |
Yuhua Wu |
The narrativization of game mechanics in videogame fanfiction |
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11:05 - 11:30 |
Coffee Break |
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11:30 - 12:00 |
Mikhail Fiadotau |
Where is the solitaire in Solitairica? On synecdochal mechanics in tabletop-inspired videogames. |
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12:05 - 12:35 |
Sunny Jie Yang |
Witnessing the System: Devlogs as the Living Texts of Game Mechanics |
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12:40 - 2:00 |
Lunch |
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2:00 - 2:30 |
Abby Ho |
External File Manipulation as Game Mechanics: Fourth Wall Breaks in Video Games |
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2:35 - 3:05 |
Xin Pan |
Knowledge as mechanic: Examining the roles of game manuals in videogame play |
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3:10 - 3:40 |
Ben Horn |
Everything is a Rhythm Game: The Curious Case of Clair Obscur: Expedition 33 |
Organizers
Espen Aarseth,* Jussi Holopainen,* Benjamin Horn^
The City University of Hong Kong*, The University of Hong Kong^
Bibliography
Aarseth, E., & Grabarczyk, P. (2018). An ontological meta-model for game research. In: Proceedings of the 2018 DiGRA International Conference: The Game is the Message, Turin, Italy.
Adams, E., & Dormans, J. (2012). Game Mechanics: Advanced Game Design (2nd ed.). New Design: USA.
Ben-Sadoun, G., & Alvarez, J. (2022). Gameplay Bricks Model, a Theoretical Framework to Match Game Mechanics and Cognitive Functions. Games and Culture, 18(1), 79-101.
Cartlidge, J. (2022). Becoming Afflicted, Becoming Virtuous: Darkest Dungeon and the Human Response to Stress. Games and Culture, 18(2), 170-188.
Donaldson, S. (2015). Mechanics and Metagame: Exploring Binary Expertise in League of Legends. Games and Culture, 12(5), 426-444.
Dubbelman T. (2016). Narrative game mechanics. In Nack F., Gordon A. S. (Eds.), Interactive Storytelling. ICIDS 2016. Lecture Notes in Computer Science, 10045 (pp. 39–50).
Dubbelman T. (2017). Repetition, reward and mastery: The value of game design patterns for the analysis of narrative game mechanics. In Nunes N., Oakley I., Nisi V. (Eds.), Interactive Storytelling. ICIDS 2017. Lecture Notes in Computer Science, 10690 (pp. 286–289).
Järvinen A. (2008). Games without frontiers: Theories and methods for game studies and design. Tampere, Finland: University of Tampere.
Lo, P., Thue, D., Carstensdottir, E. (2021). What Is a Game Mechanic?. In: Baalsrud Hauge, J., C. S. Cardoso, J., Roque, L., Gonzalez-Calero, P.A. (eds) Entertainment Computing – ICEC 2021. ICEC 2021. Lecture Notes in Computer Science, 13056 (pp. 336-347).
Magnuson, J. (2010). Loneliness. PC.
Mayo, R. (2023). Ludic Mechanics, Psychic Mechanisms and Explorations of Inner Space in Mindwheel and Psychonauts. Games and Culture, 19(5), 634-649.
PlatinumGames. (2017). Nier Automata. PS4.
Rohrer, J. (2007). Passage. PC.
Sicart M. (2008). Defining game mechanics. Game Studies, 8. https://gamestudies.org/0802/articles/sicart
Vargas-Iglesias, J. J., & Navarrete-Cardero, L. (2019). Beyond Rules and Mechanics: A Different Approach for Ludology. Games and Culture, 15(6), 587-608.