The Laboratory on Machine Learning for Art + Design (MLAD) is an international research initiative to critically explore applications of new machine learning techniques to the contexts of art and design.
Exploring the semiotics and aesthetics of Machine Learning through the creation of interactive and generative artworks, the MLAD lab investigates the possible convergence of new Machine Learning techniques with traditional art and design contexts. The MLAD represents a unique synthesis of technological innovation, theoretical research, artistic creation, and critical awareness that leads to the creation of a diverse range of tools, publications, and artworks.
The Laboratory on Machine Learning for Art + Design (MLAD) was initiated as part of the Center of Applied Computing and Interactive Media, supported by the School of Creative Media at City University Hong Kong.
Objectives
- To critically explore the aesthetics of Machine Learning through the creation of interactive and generative artworks
- To contribute to the understanding and transparency of Machine Learning processes (to 'open the black box').
- To artistically explore machine learning architectures that actively reflect on their social, cultural and political implications.
- To develop novel ML applications that better facilitate understanding of the relationships between technology and society.
- To disseminate art/research results in exhibitions, journals and conferences, as well as on a publicly accessible website.
PROJECTS
ThermAirGlove (Kening Zhu) is a pneumatic glove that provides thermal feedback to support the haptic experience of grabbing objects of different temperatures and materials in VR. The system consists of a glove with five inflatable airbags on the fingers and the palm, two temperature chambers (one hot and one cold), and the closed-loop pneumatic thermal control system. User studies on VR experience showed that using TAGlove in immersive VR could significantly improve users’ experience of presence compared to the situations without any temperature or material simulation.
Dialogic (Daniel Howe) is a system designed to help writers easily create interactive scripts with generative elements. It enables writers to craft compelling dialog that responds organically both to user prompts and to events in the environment. The system supports arbitrarily complex interactions between multiple actors, but makes no assumptions about how text is displayed, or about how users will choose their responses. Dialogic was awarded 'Exceptional Paper' and nominated for 'Best Paper' at The International Conference on the Foundations of Digital Games (FDG2020).
Spectre (Daniel Howe) Spectre is an AI-driven interactive installation that reveals the secrets of the digital influence industry as users pray to Dataism and the Gods of Silicon Valley. With the help of 'deep-fake' celebrities, created via machine learning, including Mark Zuckerberg, Marcel Duchamp, Marina Abramović, and Freddie Mercury, Spectre tells a cautionary tale of technology, democracy and society, curated by algorithms and powered by visitors' data. Winner of the 2019 Alternate Realities Commission.
Big Dada (Daniel Howe) features AI-generated 'deep-fake' character studies of Marcel Duchamp, Marina Abramović, Mark Zuckerberg, Kim Kardashian, Morgan Freeman and Freddy Mercury. Big Dada was released on social media in June 2019 and quickly went viral, leading to global press coverage and confused responses from Facebook and Instagram regarding their policies on computational propaganda.
Eyes-free Smartwatches (Kening Zhu) expands the interaction space of touch-screen devices (e.g., smartphones and smartwatches) via bezel gestures. While existing works have focused on bezel-initiated swipe on square screens, we investigate the usability of BIS on round smartwatches via six different circular bezel layouts. We evaluated the user performance of BIS on these layouts in an eyes-free situation and found that the performance of BIS is highly orientation dependent, and varies significantly among users. We then compare the performance of personal and general ML models, and find that personal models significantly improve the accuracy for a range of layouts. Lastly, we discuss the potential applications enabled by the BIS.
TipText (Kening Zhu) investigates new text entry techniques using micro thumb-tip gestures, specifically using a miniature QWERTY keyboard residing invisibly on the first segment of the index finger. Text entry can be carried out using the thumb-tip to tap the tip of the index finger. The keyboard layout is optimized for eyes-free input by utilizing a spatial model reflecting the users' natural spatial awareness of key locations on the index finger. Our user evaluation showed that participants achieved an average text entry speed of 11.9 WPM and were able to type as fast as 13.3 WPM towards the end of the experiment. Winner: Best Paper Award, ACM UIST 2019
ACIM Team Research Fellowship, Machine Learning for Art + Design. Grant Amount: HK$50,000. PI: Daniel C. Howe, Co-Is: Hector Rodriguez, Felipe Cucker, Kening Zhu.
ACIM Team Research Fellowship, Machine Learning Art. Grant Amount: HK$100,000. PI: Tom Laurenzo, Co-Is: Daniel Howe, Hector Rodriguez, Felipe Cucker, Kening Zhu.
Alternate Realities Commission Grant for 'Spectre Knows' from The Arts Council England, Site Gallery, British Council and MUTEK. Grant Amount: $20,000 GBP (HKD $203,958)
Shaoyu Cai, Yuki Ban, Takuji Narumi, Kening Zhu*. 2020. FrictGAN: Frictional Signal Generation from Fabric Texture Images using Generative Adversarial Networks. In Proceedings of ICAT-EGVE 2020: 11-15. Best Paper Audience Choice Award.
Howe, Daniel C. Dialogic: A Toolkit for Generative Interactive Dialog. In Proceedings of Foundations of Digital Games (FDG) 2020, Association for Computing Machinery (ACM), New York, USA. Awards: Exceptional Paper, Best Paper Nominee.
Pui Chung Wong, Kening Zhu, Xing-Dong Yang, and Hongbo Fu. 2020. Exploring Eyes-free Bezel-initiated Swipe on Round Smartwatches. In Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems (CHI '20). Association for Computing Machinery, New York, NY, USA, 1–11.
Benayoun, M., Ag, T. R., After the Tunnel, the shifting ontology and ethology of the emerging art-subject, full paper, ISEA2020 online, proceedings, 2020.
Zhang Y., Benayoun, M., The Emotional Statement: Profile Photo and Self Branding in the Art World, INDERSCIENCE, International Journal of Arts and Technology, 7 July 2020.
Zheer Xu et al. 2019. TipText: Eyes-Free Text Entry on a Fingertip Keyboard. The 32nd Annual ACM Symposium on User Interface Software and Technology (UIST '19), New York: Association for Computing Machinery (ACM). Best Paper Award
Hong Kong Escape Views: Panoptical Memories, Benayoun, M. in 'Art Machines: Past/Present', Indra and Harry Banga Gallery, City University of Hong Kong, Hong Kong, November 24 2020 – February 21, 2021.
Spectre, Daniel Howe and Bill Posters, in 'Hidden State' at the BALTIC Centre for Contemporary Art, Newcastle, UK. Oct 10 – Jan 17, 2021 (upcoming)
Spectre, Daniel Howe and Bill Posters, in 'Trust BUT VERIFY', Rochester Contemporary Art Center, Rochester, USA, Sept 4 - Nov 14
Spectre, Daniel Howe and Bill Posters, in 'MUTEK Montréal 2020', Phi Center, Montréal, UK, Aug 25 – 30 *
Big Dada, Daniel Howe and Bill Posters, in 'NPC: Non-Playable Character 2.0', Centro de Desarrollo de las Artes Visuales (CDAV), Havana, Cuba, Apr 2 – May 15th *
Spectre, Daniel Howe and Bill Posters, in 'Aesthetica Art Prize Show', York Gallery, York, UK, Mar 13th – Jun 7th
Big Dada, Daniel Howe and Bill Posters, at Art Exchange Gallery, Manchester, UK. Jan 16 – Feb 8 (Solo)
Spectre, Daniel Howe and Bill Posters, in 'Welcome to the Future' at South By Southwest 2020 (SXSW), Austin, Texas, USA Mar 13 – 22 *
Big Dada, Daniel Howe and Bill Posters, in 'Art Strikes Back: From Jorn to Banksy' at Museum Jorn, Silkeborg, Denmark. Sep 15 – Dec 8
Big Dada, Daniel Howe and Bill Posters, in 'Alternate Realities' at HOME Gallery, Manchester, UK. Nov 9 – 17
Spectre, Daniel Howe and Bill Posters, in 'Alternate Realities' at Sheffield Doc|Fest, SITE Gallery, Sheffield, UK. Jun 6 – Jun 9
Veridical Fakes in 'Ars Electronica Garden Hong Kong', Ars Electronica 2020 Festival for Art, Technology & Society, Online Exhibition, Sept 9 - Sept 13
Aesthetica Art Prize 2020 (short-list) for Spectre, Aesthetica Magazine. Daniel Howe and Bill Posters.
Breakthroughs in Storytelling Award for Spectre, Columbia University School of the Arts. Daniel Howe and Bill Posters.
British Film Institute acquires Big Dada for its collection: first AI-based artwork to be included. Daniel Howe and Bill Posters.
Exceptional Paper, Best Paper Nominee for “A Toolkit for Generative Interactive Dialog”. Daniel Howe. Foundations of Digital Games (FDG) 2020.
Alternate Realities Prize Commission (with £20,000 prize) for Spectre, from Arts Council England, British Council, Site Gallery and MUTEK. Daniel Howe and Bill Posters.
Best Paper Award for TipText: Eyes-Free Text Entry on a Fingertip Keyboard. The 32nd Annual ACM Symposium on User Interface Software and Technology. Kening Zhu et al.
Innovation in Interaction Award, IndieCade 2018, for TendAR/Dialogic, in conjunction with Tender Claws. Daniel Howe and Bill Posters.
Sundance New Frontiers Official Selection, for Tendar/Dialogic, in conjunction with Tender Claws. Daniel Howe and Bill Posters.
Official Selection of IDFA Doc Lab, for Tendar/Dialogic, in conjunction with Tender Claws. Daniel Howe with Tendar Claws.
Games for Change Innovation Award, from, for Tendar/Dialogic, in conjunction with Tender Claws. Daniel Howe with Tendar Claws.
Game Developers Choice for Best AR/VR Game, for Tendar/Dialogic, in conjunction with Tender Claws (Honorable Mention) Daniel Howe with Tendar Claws.
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