STUDIO FOR NARRATIVE SPACES is a collective of creative practitioners at City University of Hong Kong School of Creative Media who work with neuroscientists, roboticists, performers, designers, architects to tell immersive stories and grasp how human behaviors are shaped by environmental storytelling. We investigate the way modifications of physical and virtual spaces affect human perception and behavior, in the context of the way people frame interactions with machines in narrative form.
Traditional media rely on one-directional influences such as a video or book to evoke emotional responses, but interactive media instead rely on the participant's own intrinsic motivation to affect the experience, creating a more immersive experience that is also more likely to create actionable changes. These interactive strategies lie at the core of our fascination with the way humans collaborate with, and are influenced by, machines in the context of the environment. This research will investigate the way humans interact with current technologies, collaboratively, and in different spatial contexts, using four main technical arrangements: smart homes, artificial intelligence, immersive media (VR), and robotics. This follows from the PI’s previous publications and research outputs that focusses on these four main aspects of human, machine and environmental interaction.
More information could be found in our website https://recfro.github.io/
Principal Investigator: RAY LC
Co-Investigator: Lam Miu Ling
PROJECTS
Applying digital (VR) and physical environments for human collaborative purposes, enhancing human-machine collaborative work, or inducing emotional responses or rehabilitating human mental illness. This has resulted in work looking at how human-robot interactions change based on seating arrangement, mixed reality approaches to active game play, VR spaces for systematic desensitization therapy approaches in speech therapy, comparison of digital and physical interventions in augmented spaces. On-going projects include Configuration of Space, with Dr. Zhicong Lu (CityU CS) on the way digital spaces like Ohyay uses configurations to change human-human collaboration and drives changes in perception; Virtual Diagnostics, with Dr. Julian Lai (CityU Psyc) on the use of VR games to assess potential fear of intimacy and isolation mental disorders in youth populations; Empathy for Refugee in VR, on active navigation in navigating refugee environments for fostering empathy; Weaved Wearable Sensors for VR, using tangible wearable components for detecting stress and anxiety in the context of VR rehabilitation.
Key publications:
- LC R, Friedman N, Zamfirescu-Pereira JD, and Ju W. (2020) “Agents of Spatial Influence: Designing incidental interactions with arrangements and gestures.” HRI '20 Workshop: The Forgotten HRI: Incidental encounters with robots in public spaces. In 2020 ACM IEEE International Conference on Human-Robot Interaction.
- Liu Y, Si Y, LC R, Harteveld C. (2021) “cARd: Mixed Reality Approach for a Total Immersive Analog Game Experience.” In: Arai K., Kapoor S., Bhatia R. (eds) Proceedings of the Future Technologies Conference (FTC) , Vol. 2. Advances in Intelligent Systems and Computing, vol 1289.
- LC R and Fukuoka Y. (2019) “Machine Learning and Therapeutic Strategies in VR.” ARTECH 2019: Proceedings of the 9th International Conference on Digital and Interactive Arts. Braga, Portugal: 42, 1-6.
- Coutu Y, Chang Y, Zhang W, Sengun S, and LC R. (2020) “Immersiveness and usability in VR: a comparative study of Monstrum and Fruit Ninja.” In Bostan: Game User Experience and Player-Centered Design. International Series on Computer Entertainment, Springer.
- LC R, and Monir F. (2020) “A Case for Play: Immersive Storytelling of Rohingya Refugee Experience.” Media-N Journal of the New Media Caucus. Issue on NEoN Digital Arts Re@ct Social Change Art Technology. Dundee, UK. Online.
Key personnel:
- RAY LC, Lina Zhang, Luoying Lin, Zhicong Lu (collab), Julian Lai (collab).
Study machine movement gestures to affect human perception and behavior, using both physical and virtual testing strategies. This has resulted in work investigating perception of robot-robot dynamics during game play, signaling robot personality through appearances like clothing, using robotics to aid self-identification psychologically, investigating multi-robot signalling with observers, prototyping strategies using video and VR for human-robot interaction. On-going projects include Social Rejection in Robot-Robot-Human Interaction, using video and robot arms to study how group dynamics affect interpretation of being rejected by robots; AI as Active Writer, with Dr. Toby Li (Notre Dame) on human perception of collaborative expressive machine writing agent on a digital platform; Presentation of Self in Machine Life on human-machine dance performance through virtual and physical telepresence and expressive gestures of a robot arm; Select on moral responses of digital game characters; Connected Gaze on audience-machine collaboration using interactive gestures in telepresence spaces for performing arts. We would also love to collaborate with Dr. Alvaro Cassinelli on the machine emotional gestures projects.
Key publications:
- LC R, Benayoun M, Lindborg PM, Xu HS, Chan HC, Yip KM, Zhang TY. (2021) “Power Chess: Robot-to-robot nonverbal emotional expression applied to competitive play.” ACM ARTECH 2021: Proceedings of the 10th International Conference on Digital and Interactive Arts. Alveiro, Portugal: 13-15 October. ACM, NYC.
- Friedman N, Love K, LC R, Sabin JE, Hoffman G, Ju W. (2021) “What Robots Need From Clothing.” In ACM Designing Interactive Systems Conference (DIS’21). June 28-July 2.
- LC R, Alcibar A, Baez A, and Torossian S. (2020) “Machine Gaze: Self-Identification Through Play With a computer Vision-Based Projection and Robotics System.” Frontiers in Robotics and AI: Human-Robot Interaction.
- LC R. (2021) “Now You See Me, Now You Don’t: Revealing personality and narratives from playful interactions with machines being watched.” Proceedings of the 15th International Conference on Tangible, Embedded, and Embodied Interaction (TEI’21).
- Zamfirescu-Pereira JD, Sirkin D, Goedicke D, LC R, Friedman N, Mandel I, Martelaro N, Ju W. (2021) “Fake It to Make It: Exploratory Prototyping in HRI.” Companion Proceedings of the 2021 ACM IEEE International Conference on Human-Robot Interaction (HRI’21).
Key personnel:
- RAY LC, Hongshen Xu, Zijing Lillian Song, Toby Li (collab).
The way we interact with more ubiquitous robots in the future will involve human-like emotional interactions. For example, what happens if we interrupt a robot at work, and the robot stares at us? Our work investigates how groups of social robots in the environment react in human-robot collaborative contexts. In one example recent work for HRI, we investigated the cohesiveness of robot groups, termed entitativity, and how it affects humans' willingness to engage with the group and alter their perception of threat and cooperativity. To see how group composition affects how people perceive negative social intent from robots, we showed subjects videos of ways that humans are socially rejected by robots under high and low entitativity conditions. The results reveal that when robotic groups are have less entitativity (cohesiveness), the sense of rejection is greater, showing that humans experience increased anxiety over being rejected by more diverse groups of agents. We seek to understand how the social consequences of robot group dynamics are perceived, and hence avoid unanticipated conflict and negative perception of robot responses.
For more information, please visit https://recfro.github.io/pubs/
Hong Kong Arts Development Council Cultural Exchange Grant: Venezia Contemporanea Scala Mata; Principal Investigator; HKD37,400; 3 months.
Research Grants Council General Research Fund (GRF): MOTION RESEARCH: Performing and Designing with Human-Robot Collaborative Movement Choreographies (11607623); Principal Investigator; HKD 574,354; 24 months.
Chow Sang Sang Group Research Fund: AI-Robotics-Enabled Co-Learning Spaces; Principal Investigator; HKD200,000; 24 months.
Hong Kong Arts Development Council Cultural Exchange Grant: Kyoto Design Lab and FabCafe Kyoto; Principal Investigator; HKD45,600; 6 months.
Innovative CityU Learning Award: using Ohyay platform for collaborative narration
China-Italy Tech for Fashion Award (with Xin Tong): clothing for plant communication
Hong Kong Arts Development Council Project Grant: IN/ACTIVE Robotic Exhibition Performance; Principal Investigator; HKD98,000; 9 months.
TELEPATHIC CONSTRUCTION: Teaching Empathic Design and Fabrication across Remote Distances, 2021/06/01 - 2022/11/30, PI: RAY LC , AMGALAN Bolor
OUT-GOING: Navigation and Reinforcement Strategies in Virtual Environments for Overcoming Isolation-Induced Stress and Anxiety, 2021/09/01 - 2023/08/31, PI: RAY LC
CREATIVE SPACES: Treating Isolation Distress and Social Anxiety Using Neuroscience Strategies in Virtual Reality, 2021/06/30 - 2023/06/30, PI: RAY LC, LAI Chuk Ling Julian, Sir Colin BLAKEMORE
OUT-GOING: Creative Virtual and Physical Interventions for Overcoming Isolation-Induced Stress, 2021/02/17 - 2023/02/28, PI: RAY LC
Hong Kong Arts Development Council Project Grant: human-robot exchange with NYSCI
Asia Research Collaboration Grant (Co-I for Toby Li): human-AI collab fiction writing
New York Foundation for the Arts Artist Corps Grant: robot-human dance performance
University of Notre Dame Asia Research Collaboration Grant: Human-AI Collab Fiction Writing (with Toby Li); Co-Investigator; USD20,000; 12 months.
Kong, A., Miller, M., & Oh, J. [2024] Metaverse Learning Design: Perspectives of Undergraduate Learners, Computers and Education Journal, Springer {Accepted upon Revision}
Xiaoyu Chang, Yanheng Li, Sijia Liu, Ling Ma, and RAY LC. " Sorry to Keep You Waiting": Recovering From Negative Consequences Resulting from Service Robot Unintended Rejection[C]//Proceedings of the 2024 ACM/IEEE International Conference on Human-Robot Interaction.
Cao JX, He QY, Wang Z, LC R, Tong X. (2023) “Dream VR: an Autobiographical Design Research on Curating a Socially Engaging and Informative Virtual Exhibition in Social VR.” In Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems (CHI ’23), Hamburg, Germany. ACM, New York, NY, USA, 18 pages. Online.
Kexue Fu, Yixin Chen, Jiaxun Cao, Xin Tong, and RAY LC. 2023. "I Am a Mirror Dweller": Probing the Unique Strategies Users Take to Communicate in the Context of Mirrors in Social Virtual Reality. In Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems (CHI '23). Association for Computing Machinery, New York, NY, USA, Article 385, 1–19. https://doi.org/10.1145/3544548.3581464
LC, Ray ; Liu, Sijia ; Lyu, Qiaosheng. / IN/ACTive: A Distance-Technology-Mediated Stage for Performer-Audience Telepresence and Environmental Control. MM '23: Proceedings of the 31st ACM International Conference on Multimedia. New York, NY: Association for Computing Machinery, 2023. pp. 6989-6997 (MM - Proceedings of the ACM International Conference on Multimedia).
LC R. “Poems, Continued” in AI Creative Writing Anthology, Ch 19, 1st ed, edited by Davis G. London: Leopard Print Publishing 2023, 16 pages.
LC R, Man SH, Bao XY, Wan JH, Wen B, Song ZJ. (2023) “Contradiction pushes me to improvise: Performer Expressivity and Engagement in Distanced Movement Performance Paradigms.” Proceedings of the ACM on Human-Computer Interaction, Vol. 7, CSCW 2, No. 333, 26 pages. Online.
LC R. (2023) “TOGETHER ENOUGH: Collaborative Constructions of Adaptations to Climate Futures.” In Designing Interactive Systems (DIS Companion ’23). July 10-14, 2023, Pittsburgh, PA, USA. ACM, New York, NY, USA, 5 pages. Online.
LC R. (2023) “HUMAN ENOUGH: A Space for Reconstructions of AI visions in Speculative Climate Futures.” In Creativity and Cognition (C&C ’23), June 19-21, 2023, Virtual Event, USA. ACM, New York, NY, USA, 6 pages. Online.
Li ZY, Liang MH, Le HT, LC R, Luo YH. (2023) “Exploring Design Opportunities for Reflective Conversational Agents to Reduce Compulsive Smartphone Use.” In ACM Conference on Conversational User Interfaces (CUI ’23). July 19-21, 2023, Eindhoven, Netherlands. ACM, New York, NY, USA, 6 pages. Online.
Li, Y., Bai, L., Mao, Y., Ren, H., Qiao, Y., Tong, X., & Lc, R. (2023). Rethinking pain communication of patients with Alzheimer’s disease through E-textile interaction design. Frontiers in Physiology, 14, 1248893.
Li, Y., Bai, L., Mao, Y., Peng, X., Zhang, Z., Tong, X., & Ray, L. C. (2023, March). The Exploration and Evaluation of Generating Affective 360∘ Panoramic VR Environments Through Neural Style Transfer. In 2023 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW) (pp. 759-760). IEEE.
Li, Y., Luoying, L., Li, X., Mao, Y., & Lc, R. (2023, March). " Nice to meet you!" Expressing Emotions with Movement Gestures and Textual Content in Automatic Handwriting Robots. In Companion of the 2023 ACM/IEEE International Conference on Human-Robot Interaction (pp. 71-75).
Miller, M. [2023] Finding Found Photobooks, Proceedings of Creativity & Cognition 2023, Association for Computing Machinery.
Wang YB, Zhang CW, Wang HQ, Lu SY, LC R. (2023) “Gesture-Bot: Design and Evaluation of Simple Gestures of a Do-it-yourself Telepresence Robot for Remote Communication.” In Companion of the 2023 ACM/IEEE International Conference on Human-Robot Interaction (HRI ’23), pg 102-106. Stockholm, Sweden. ACM, New York, NY, USA. Online.
Tang XR, Chang X, Chen NR, Ni YJ, LC R, Tong X. (2023) “Community-Driven Information Accessibility: Online Sign Language Content Creation within d/Deaf Communities.” In Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems (CHI ’23), Hamburg, Germany. ACM, New York, NY, USA, 24 pages. Online.
Agcal B, LC R, Yin ZY. “Land Enough.” In Proceedings of the SIGGRAPH Asia 2022 Art Gallery (SA '22). ACM, New York, NY, USA, Article 25, 1. Online.
LC R and Monir F. (2022) “A Case for Play: Immersive Storytelling of Rohingya Refugee Experience.”
In Alsina P, Mor E (eds). Proceedings of the 27th International Symposium on Electronic Art (ISEA’22). Barcelona, Spain: 10-16 June. Online.
Xu HS, LC R. (2022) “Cohesiveness of Robots in Groups Affects the Perception of Social Rejection by Human Observers.”
Proceedings of the 2022 ACM IEEE International Conference on Human-Robot Interaction (HRI’22). IEEE Press, 1100-1104. Online.
LC R, Ruijters V. (2022) “CHIKYUCHI: In-person/remote game exhibition for climate change influence.”
Proceedings of the 16th International Conference on Tangible, Embedded, and Embodied Interaction (TEI’22). 81, 1-4. February 13-16, Daejeon, Republic of Korea. ACM, New York, USA. Online.
Song ZJ, Sun Y, LC R. (2022) “Narrating Climate Change: Speculative data stories in comic form for affecting climate action.”
In Lindborg PM (eds). DACA 2022: Proceedings of Data Art for Climate Action Conference. Hong Kong: 22-26 February. Online.
LC R and Kappa M. “Presentation of Self in Machine Life: A Human-Machine Performance.” IEEE VIS Arts Program (VISAP), Oklahoma City, OK, USA. pp 12-13. Online.
LC R, Song Z, Sun Y and Yang C. (2022) Designing Narratives and Data Visuals in Comic Form for Social Influence in Climate Action. Frontiers in Psychology, 13:893181. Online.
Liu, H., Miller, M., & Gutierrez, L. [2022] Shifting Ways of Knowing in the Digital Age: Contextualising the Found Image Through the Lens of Reverse Reification, Proceedings of IASDR 2021, Springer.
Miller, M. & Lee, J.Y. [2022] Cell as Framework: Articulating interaction points through instinctive imaging practices, Proceedings of Academic Mindtrek 2022, Association for Computing Machinery.
Miller, M. & Lion, G. [2022] Knowing through the Photo’s (Un)Making, Proceedings of IASDR 2021, Springer.
FINDING THE FOUND: Locating Found Photographs through technological literacy, 2022/8/31 - 2023/10/31, PI: MILLER Marty
POETICS OF PRESERVATION: Value-creation strategies for subjectively important artifacts, 2022/10/1 - 2023/12/31, PI: MILLER Marty, LEE Jen
Sun YQ, Ni XR, Feng HZ, LC R, Lee CH, Asadipour A. (2022) “Bringing Stories to Life in 1001 Nights: A Co-creative Text Adventure Game Using a Story Generation Model.” In Vosmeer M, Holloway-Attaway L (eds). Interactive Storytelling ICIDS 2022: Lecture Notes in Computer Science, vol 13762. Springer, Cham. Online.
Tang XR, Sun YL, Zhang BW, Liu ZM, LC R, Lu ZC, Tong X. (2022) “I Never Imagined Grandma Could Do So Well with Technology: Evolving Roles of Younger Family Members in Older Adults’ Technology Learning and Use.” Proceedings of the ACM on Human-Computer Interaction, Vol. 6, CSCW 2, No. 478, pp 1-29. Online.
LC R, Benayoun M, Lindborg PM, Xu HS, Chan HC, Yip KM, Zhang TY. (2021) “Power Chess: Robot-to-robot nonverbal emotional expression applied to competitive play.”
ACM ARTECH 2021: Proceedings of the 10th International Conference on Digital and Interactive Arts. Alveiro, Portugal: 13-15 October. ACM, NYC.
Liu Y, Si Y, LC R, Harteveld C. (2021) “cARd: Mixed Reality Approach for a Total Immersive Analog Game Experience.” In: Arai K., Kapoor S., Bhatia R. (eds)
Proceedings of the Future Technologies Conference (FTC) , Vol. 2. Advances in Intelligent Systems and Computing, vol 1289.
LC R. (2021) “Now You See Me, Now You Don’t: Revealing personality and narratives from playful interactions with machines being watched.”
Friedman N, Love K, LC R, Sabin JE, Hoffman G, Ju W. (2021) “What Robots Need From Clothing.”
In ACM Designing Interactive Systems Conference (DIS'21). June 28-July 2.
Zamfirescu-Pereira JD, Sirkin D, Goedicke D, LC R, Friedman N, Mandel I, Martelaro N, Ju W. (2021) “Fake It to Make It: Exploratory Prototyping in HRI.”
Erol Z, Zhang ZY, Uzgunay E, LC R. (2021) “SOUND OF(F): Contextual storytelling using machine learning representations of sound and music.”
In Wölfel M, Bernhardt J (eds), Interactivity and Game Creation. ArtsIT 2021. Lecture Notes of the Institute for Computer Sciences, Social Informatics, Telecommunications Engineering. Springer, Cham. Online.
Song ZJ, Sun Y, Ruijters V, LC R. (2021) “Climate Influence: Implicit game-based interactive storytelling for climate action purpose.”
In Mateas M, Lamas D (eds). Interactive Storytelling ICIDS 2021: Lecture Notes in Computer Science. Tallinn, Estonia: 7-10 December. Springer, Cham. Online.
Song ZJ, Sun Y, LC R. (2021) “Drizzle: A comic for covert climate action influence.” In Lee KP, Lou YQ (eds).
IASDR 2021: Proceedings of International Association of Societies of Design Research. Hong Kong: 6-8 December. Springer, Cham. Online.
Liu HJ, LC R, Cormio C, Yu MX, Kim M. (2021) “Designing for Distance Nursing: Reconnecting nursing students with senior home residents during COVID-19.”
IASDR 2021: Proceedings of International Association of Societies of Design Research. Hong Kong: 6-8 December. Springer, Cham. Online.
LC R. (2021) “Imitations of Immortality: Learning from Human Imitative Examples in Transformer Poetry Generation.”
ARTECH 2021: Proceedings of the 10th International Conference on Digital and Interactive Arts. 8: 1-9. Aveiro, Portugal: ACM, NYC. Online.
LC R, Benayoun M, Lindborg PM, Xu HS, Chan HC, Yip KM, Zhang TY. (2021) “Power Chess: Robot-to-Robot Nonverbal Emotional Expression Applied to Competitive Play.”
ARTECH 2021: Proceedings of the 10th International Conference on Digital and Interactive Arts. 2:1-11. Alveiro, Portugal: 13-15 October. ACM, NYC. Online.
Friedman N, Love K, LC R, Sabin JE, Hoffman G, Ju W. (2021) “What Robots Need From Clothing.”
In ACM Designing Interactive Systems Conference (DIS’21). June 28-July 2, ACM, New York, USA, 1345-1355. Online.
LC R, and Mizuno D. (2021) “Designing for Narrative Influence: Speculative Storytelling for Social Good in Times of Public Health and Climate Crises.”
In CHI Conference on Human Factors in Computing Systems Extended Abstracts (CHI’21). May 8-13, Yokohama, Japan. ACM, New York, USA, Article 29, 1-13. Online.
Friedman N, Love K, Bremers A, Parry AJ, LC R, Amgalan B, Liu J, Ju W. (2021) “Designing Functional Clothing for Human-robot Interaction.”
Companion Proceedings of the 2021 ACM IEEE International Conference on Human-Robot Interaction (HRI’21). March 8-11, Boulder, CO, USA. ACM, New York, USA. Online.
LC R. (2021) “Now You See Me, Now You Don’t: Revealing personality and narratives from playful interactions with machines being watched.”
Proceedings of the 15th International Conference on Tangible, Embedded, and Embodied Interaction (TEI’21). 43, 1-7. February 14-17, Salzburg, Austria. ACM, New York, USA. Online.
Zamfirescu-Pereira JD, Sirkin D, Goedicke D, LC R, Friedman N, Mandel I, Martelaro N, Ju W. (2021) “Fake It to Make It: Exploratory Prototyping in HRI.”
Companion Proceedings of the 2021 ACM IEEE International Conference on Human-Robot Interaction (HRI’21). March 8-11, Boulder, CO, USA. ACM, New York, USA. Online.
LC R, Alcibar A, Baez A, and Torossian S. (2020) “Machine Gaze: Self-Identification Through Play With a computer Vision-Based Projection and Robotics System.”
LC R, Friedman N, Zamfirescu-Pereira JD, and Ju W. (2020) “Agents of Spatial Influence: Designing incidental interactions with arrangements and gestures.”
Coutu Y, Chang Y, Zhang W, Sengun S, and LC R. (2020) “Immersiveness and usability in VR: a comparative study of Monstrum and Fruit Ninja.”
In Bostan: Game User Experience and Player-Centered Design. International Series on Computer Entertainment, Springer.
LC R and Fukuoka Y. (2019) “Machine Learning and Therapeutic Strategies in VR.”
ARTECH 2019: Proceedings of the 9th International Conference on Digital and Interactive Arts. Braga, Portugal: 42, 1-6.
IMAGE-MAKING PRACTICES AND THEIR IMPACT ON VISUAL PERCEPTION IN CONTEXT: Creative meaning-making through authorless images, 2019/01/09 - 2022/12/31, PI: MILLER Marty
[MILLER, Marty & LEE, Jennifer Yoohyun / SOLO as “The Buoy”]
Poetics of Preservation [Hart Haus HK, “entombing subjectively-valuable objects in resin”]
2023: Hart Haus HK
[MILLER, Marty / SOLO]
Finding the Found - Experience [JCCAC, “finding people’s experience finding photos”]
2023: Jockey Club Creative Arts Centre, L0 Gallery, HK
Time After Time and Carbon Copy @ PMQ Hong Kong Art.e.thing, video, exhibition.
Fragment of Our Imagination @ Acentricspace Qingpu Shanghai, video, exhibition.
Beyond Human Spaces @ CityU HK SCM “future post-human spaces”, exhibition.
The Present in the Future is the Past @ Goethe Institute, Urban Walk, web, exhibition.
Street Scene Dream @ WIP Festival @ Cyprus CYENS Thinker Maker Space, exhibition.
Cosmotropolis Cityscape @ Macao Biennale @ Art Macao London Pavilion, exhibition.
CAVES @ Hong Kong Institute of Architects Micro Film Competition Semi Finalist, film.
Fragments of Knossos @ Mudhouse Residency @ Agio Ioannis Crete, exhibition.
Human Enough @ Organic Creative Spaces @ ACM Creativity and Cognition, exhibition.
Human Post-Human @ Scala Mata and La Storta @ Venezia Contemporanea, exhibition.
Transfusion @ Jockey Club Creative Arts Centre “human-machine cross-talk”, exhibition.
Glimpses of the Recognizable @ Heritage of Mei Ho Museum, projection, exhibition.
Land Enough Kyoto Version @ FabCafe Kyoto, “participatory climate action”, exhibition.
Stages on One’s Way @ Elastic Mind @ Broward College Art Gallery, exhibition.
City Lights @ Art.Growth @ 16th Hangzhou Culture and Creative Expo, exhibition.
Together Enough @ Designing Interactive Systems, CMU Pittsburgh USA, exhibition.
Presentation of Self in Machine Life (Performance)
New York Hall of Science, CityU Hong Kong, Brick Theatre Brooklyn, NY Foundation for the Arts, HKADC
Chikyuchi (mobile vers) and Drizzle
2022/02/23 - 2022/05/22: Data Art for Climate Action Gallery
Drizzle
2022/02/21 - 2022/02/26: University of Graz Wegener Center for Climate Change
Whopper
2022/03/18 - 2022/03/19: TalkToMe Festival Ukraine, “games and conflict”
Light Up
2022/06/15 - 2022/06/26: Soho House, “arrival of night through machine-learning”
Looking Backward
2022/06/30 - 2022/07/11: Mind(e)scape Soho House, “forward re-play in time”
[MILLER, Marty / SOLO]
Finding the Found - Photo [HKAC, “photographing early digital found photos of Hong Kong”]
2022: Hong Kong Arts Centre, Pao Gallery, HK
Land Enough @ SIGGRAPH Asia Daegu Art Center Nabi, “non-fungibility”, exhibition.
Intersective @ CityU School of Creative Media, “technology and community”, exhibition.
Space in Time @ Timestamp Hub @ Yrellag Gallery, “NFT machines of time”, exhibition.
Presentation of Self @ IEEE VISAP Oklahoma City, “robot mingling space”, performance.
Street Scene Dream @ M3 Beyond Territories: Hangzhou-Beijing-New York, exhibition.
Home Alone @ Contact @ Connecticut Art Tech Biennial Cummings Gallery, exhibition.
In/Active @ Thylab @ HKAC @ Dagao Art Center Beijing, performance, exhibition.
Light Up and Dance Fusion @ Hong Kong Arts Centre @ Goethe Institute, exhibition.
Catch and Release @ Jumping Frames Expanded Space, “Body Dis-Ordered”, exhibition.
Gravity @ Quinzena de Danca, Kiez Berlin, Exeter Dance Film, Tanzahoi Festivals, film.
1.5 Degree Celsius @ Science Gallery MSU Detroit, Chikyuchi (network vers), exhibition.
Day-Daycare Night Nightcare @ Hong Kong Art Centre Cultural Masseur, performance.
Unduplicated @ Videotage, “perspectives and artificial agency”, curation, exhibition.
Hitchhiker’s Guide to the Dream @ VR Digital Exhibit, Duke Kunshan VRChat, exhibition.
I Love You Project
2021/07/22 - 2021/08/31: SDGs X ARTs, Museum of Tokyo University of the Arts
Chikyuchi [Art Machines 2 Constructing Contexts exhibit]
2021/06/10 - 2021/06/20: Singing Waves Gallery, L3, Run Run Shaw Creative Media Centre, 18 Tat Hong Avenue, Kowloon Tong, Hong Kong
Mimicry of Hollows
2021/06/11 - 2021/07/02: The 5th Floor Gallery, Tokyo Japan
I Was of Three Minds (machine learning art)
2021/22/05 - 2021/06/30: Floating Projects, JCCAC, Hong Kong
Home Alone
2021/09/10: Ars Electronica .art Concrete House Global Gallery
I'm Always Here (VR and machine learning)
2021/07/25 - 2021/08/22: Osage Gallery, Hong Kong
D-Normal V-Essay
2021: Floating Projects, choreographing a VR dance, New York City
Down to the Holograph
2021/09/10: Ars Electronica Art in the Cloud
Insphere
2021/10/31 - 2021/11/24: Sketch 2, Floating Projects Hong Kong, ML drawings
Make4Green
2021/12/21: JCCAC Floating Projects, “participatory sustainability art”
Prismatic
2021/11/26 - 2021/11/28: CityU SCM MFA showcase, JCCAC, “on bodily interactions”
Navigating in Place
2020:Generative Art Conference, place and grid cells
NeurIPS, “Imitations of Immortality,” GPT-2-human poetic variations
2020: AI Art Gallery
Decertainfy
2020: Burning Man BRCVR and Ars Electronica .art Gallery
Just a Stage [dis/placed]
2020: Elektron Tallinn residency
Skin of Our Sheath [VR in situ dance]
2020: New Museum EdgeCut, New York
Shamima [NYC Short Documentary Film Festival, official selection]
2020: New York
Network Intelligence [CICA Museum 6th International New Media Art 2020]
2020/03/25 - 2020/04/12: CICA Museum, South Korea
A Case for Play [NeON Digital Arts fest, “Empowering Rohingya Refugees”]
2019/11/06 -2019/11/08: Various Location
Technology and Social Good [Columbia University curator and artist]
2019/07/25: Columbia University, New York
Expressive Motions [IEEE ICRA-X Robotic Art, “Secret Lives of Machines”]
2019/22/05: Montréal, Canada
An Immersive Rohingya Experience [Ars Electronica Linz]
Rohingya Documentaries and VR Experience [THP ArtLab Lahore]
Machine Gaze [New York Hall of Science, “a curious surveillance camera”]
2019: New York Hall of Science, New York
Creative Flow [DeConstrukt NYC, “generative dance with wearable beats”]
2019: DeConstrukt NYC, New York
Flora [Java Studios NYC, “evolution of digital TVs in physical interaction”]
2019: Java Studios NYC, New York
[MILLER, Marty / SOLO]
Absent Eye [GCC, “locating the impersonal in personal found photos”]
2019: Gyeongi Creation Center, South Korea
[MILLER, Marty / SOLO]
Relics [Yeongeun Museum of Contemporary Art, “distorted meanings for everyday objects”]
2017: Yeongeun Museum of Contemporary Art, South Korea
[MILLER, Marty / SOLO]
Frame [CAS, “attending to frames, and the act of framing photos”]
2017: Cheongju Musuem Art Studio, South Korea
People